Michał Kmiecik

Michał Kmiecik

Poznań, Polska

I’m a full-time dev building indie startups after hours. I’ve just started making my first small profits — and I’m sharing everything I learn along the way 👇

See behind the scenes ↓

I recently made my first few $ from indie projects. Follow the journey as I build more — and try to make it sustainable.

What I’m building

Latest posts

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Grafika przedstawiająca startup o nazwie My first AI agent: scans Reddit, sends me business ideas every morning

My first AI agent: scans Reddit, sends me business ideas every morning

June 15, 2025

Built in 3 hours: an AI tool that searches Reddit for user pain points, scores them by business potential, and emails me a daily report. A simple but powerful way to spot ideas worth building.

Grafika przedstawiająca startup o nazwie What I’ve been up to lately, thoughts on AI, and 10 lessons from Pozitive Tech 2024

What I’ve been up to lately, thoughts on AI, and 10 lessons from Pozitive Tech 2024

December 11, 2024

A personal update on recent business moves, reflections on the fast-moving world of AI, and key takeaways from the Pozitive Technologies 2024 conference—including some surprising facts you might not expect.

Grafika przedstawiająca startup o nazwie Building an indie MMORPG – part 7: Login, database persistence, monsters, items and obstacles

Building an indie MMORPG – part 7: Login, database persistence, monsters, items and obstacles

October 3, 2024

Implementation of registration and login system with a welcome screen. Game state persistence in MongoDB. Introduction of monsters with basic AI, item corpses, and tile-blocking obstacles like trees and rocks.

Grafika przedstawiająca startup o nazwie Building an indie MMORPG – part 6: Player vs Player combat, shared tiles, and new layout

Building an indie MMORPG – part 6: Player vs Player combat, shared tiles, and new layout

August 1, 2024

First version of melee combat between players. Exception-based support for multiple players on one tile. New UI layout with left and right panels. Backend model restructuring and streamlined state management.

Grafika przedstawiająca startup o nazwie Building an indie MMORPG – part 5: Smooth movement, player rotation & dynamic map loading

Building an indie MMORPG – part 5: Smooth movement, player rotation & dynamic map loading

July 25, 2024

Fluid walking and rotation, real-time updates for nearby players, dynamic map chunk loading and cleanup, plus key backend threading and serialization improvements.

Grafika przedstawiająca startup o nazwie Building an indie MMORPG – part 4: Phaser integration, world rendering & movement basics

Building an indie MMORPG – part 4: Phaser integration, world rendering & movement basics

July 18, 2024

Introducing Phaser to render the world in-browser. Explaining full backend modularity with Maven. Sending the map from server to client, drawing tiles, and handling first movement logic.