What I’m building
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My first AI agent: scans Reddit, sends me business ideas every morning
June 15, 2025
Built in 3 hours: an AI tool that searches Reddit for user pain points, scores them by business potential, and emails me a daily report. A simple but powerful way to spot ideas worth building.

What I’ve been up to lately, thoughts on AI, and 10 lessons from Pozitive Tech 2024
December 11, 2024
A personal update on recent business moves, reflections on the fast-moving world of AI, and key takeaways from the Pozitive Technologies 2024 conference—including some surprising facts you might not expect.

Building an indie MMORPG – part 7: Login, database persistence, monsters, items and obstacles
October 3, 2024
Implementation of registration and login system with a welcome screen. Game state persistence in MongoDB. Introduction of monsters with basic AI, item corpses, and tile-blocking obstacles like trees and rocks.

Building an indie MMORPG – part 6: Player vs Player combat, shared tiles, and new layout
August 1, 2024
First version of melee combat between players. Exception-based support for multiple players on one tile. New UI layout with left and right panels. Backend model restructuring and streamlined state management.

Building an indie MMORPG – part 5: Smooth movement, player rotation & dynamic map loading
July 25, 2024
Fluid walking and rotation, real-time updates for nearby players, dynamic map chunk loading and cleanup, plus key backend threading and serialization improvements.

Building an indie MMORPG – part 4: Phaser integration, world rendering & movement basics
July 18, 2024
Introducing Phaser to render the world in-browser. Explaining full backend modularity with Maven. Sending the map from server to client, drawing tiles, and handling first movement logic.