Michał Kmiecik - Java Software Engineer

Michał KmiecikJava Software Engineer & B2B SaaS Founder

Poznań, Poland

Building enterprise systems and AI-powered B2B products. Expert in Java, DDD, and turning code into revenue.

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I built an AI to find work for idle cranes. It also found me a co-founder.

AI engineering

I built an AI to find work for idle cranes. It also found me a co-founder.

September 16, 2026

How I turned public building registers and public tenders into a machine that finds construction jobs before the first shovel - and what a Google update did to it.

How I got my first paying SaaS customer in a boring niche

SaaS and business

How I got my first paying SaaS customer in a boring niche

July 18, 2025

How I turned a stagnant product into my first revenue-generating SaaS by refining the offer, talking to real users, and running targeted ads.

Built in 3 hours: an AI agent that mines Reddit for ideas

AI engineering

Built in 3 hours: an AI agent that mines Reddit for ideas

June 15, 2025

Built in 3 hours: an AI tool that searches Reddit for user pain points, scores them by business potential, and emails me a daily report. A simple but powerful way to spot ideas worth building.

10 lessons from Pozitive Tech 2024 and honest thoughts on AI

AI engineering

10 lessons from Pozitive Tech 2024 and honest thoughts on AI

December 11, 2024

A personal update on recent business moves, reflections on the fast-moving world of AI, and key takeaways from the Pozitive Technologies 2024 conference-including some surprising facts you might not expect.

Login, MongoDB persistence and monster AI in a Java MMORPG

Game development

Login, MongoDB persistence and monster AI in a Java MMORPG

October 3, 2024

Implementation of registration and login system with a welcome screen. Game state persistence in MongoDB. Introduction of monsters with basic AI, item corpses, and tile-blocking obstacles like trees and rocks.

Adding PvP combat to a browser multiplayer game

Game development

Adding PvP combat to a browser multiplayer game

August 1, 2024

First version of melee combat between players. Exception-based support for multiple players on one tile. New UI layout with left and right panels. Backend model restructuring and streamlined state management.

Smooth movement and dynamic map chunk loading in Phaser

Game development

Smooth movement and dynamic map chunk loading in Phaser

July 25, 2024

Fluid walking and rotation, real-time updates for nearby players, dynamic map chunk loading and cleanup, plus key backend threading and serialization improvements.

Phaser multiplayer: render a tile world from a Java server

Game development

Phaser multiplayer: render a tile world from a Java server

July 18, 2024

Introducing Phaser to render the world in-browser. Explaining full backend modularity with Maven. Sending the map from server to client, drawing tiles, and handling first movement logic.

Binary protocol and chat in a Java multiplayer game server

Game development

Binary protocol and chat in a Java multiplayer game server

July 12, 2024

How I designed clean backend architecture, built a custom binary protocol, and implemented real-time chat with a task scheduler for timed game events.

Java WebSocket game server: real-time client-server setup

Game development

Java WebSocket game server: real-time client-server setup

July 10, 2024

How I connected the client and server using WebSockets - the first real-time communication feature in my online game.

Building a browser MMORPG in Java: the plan and tech stack

Game development

Building a browser MMORPG in Java: the plan and tech stack

July 2, 2024

Why I’m building a browser-based MMORPG from scratch, how it will work, and which technologies I chose to bring it to life.

Building my first SaaS for crane dispatchers in a tiny niche

SaaS and business

Building my first SaaS for crane dispatchers in a tiny niche

June 29, 2024

From coding during a fever to launching in a Facebook group - how I built and tested my first SaaS for crane dispatchers in a tiny Polish niche.

How we made our first sales before the product existed

SaaS and business

How we made our first sales before the product existed

June 26, 2024

From spotting a real need to validating it with fake sales and Facebook ads - our first paid product taught us more than any book.

10 business lessons I wish I knew before my first app

SaaS and business

10 business lessons I wish I knew before my first app

June 22, 2024

10 business lessons that changed how I build products - from chasing ideas to solving real problems people pay for.

From kid coder to failed startups: my 20-year journey

SaaS and business

From kid coder to failed startups: my 20-year journey

June 18, 2024

Lessons from 20 years of coding, failing, and chasing ideas that didn’t work - and why I’m still at it.